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Magic Compression

Magic Compression
Type: Magic
Target: Self
Job: Magician (Exclusive)
Max level: 1
SP cost: 1
Cast time: 0.25s (unreducable)
After cast delay: None
Duration: Until released
• Enter a Compressing stance, gaining Magic Compression until you release it or change maps.
• While Compressing, every 100% MATK of active magic damage you deal grants 1x Packed Magic, up to 50 stacks.
    • 100% MATK is the average of your MATK range. Higher MATK builds stacks slower.
    • Autospell damage counts towards Packed Magic.
    • Status DoTs and passive magic damage (like Star Flare ticks) do not count.
• Each Packed Magic stack gives:
    • +1 MATK
    • +2% magic SP cost
    • -0.2% cast time
• While Compressing, your Magic Compression hotkey transforms into Magical Amplification.
[Magical Amplification]
- 0.5s cast time (unreducable), no SP cost.
- Fails unless you have Magic Compression active at both cast start and cast end.
- Consumes all Packed Magic to grant Magic Amp for 7s.
- Each consumed Packed Magic stack adds to your next non-autospell magic cast:
- +3% MATK damage
- +3% SP cost
- -0.75% variable cast time
- Autospells ignore Magic Amp; they neither benefit from it nor consume it.
- Magic Amp is consumed when the next non- autospell magic cast resolves, including on interrupt.
[Loss conditions]
- Magic Compression ends on map change, on Magical Amplification cast, or when manually released by re-casting Magic Compression.
- All Packed Magic stacks are lost when Magic Compression ends.