InfoStatsStatus EffectsSkillsSystemGlossaryBestiary

Phalanx

Phalanx
Type: Magic
Weapon: Heavy shield or Sturdy weapon
Target: Self
Job: Swordsman (Boon active)
Max level: 3
SP cost: 63+(SkillLv*52)
Range: 25x25 AoE
Element: Light
Charge time: 5s
Max charges: 5
After cast delay: 3.3s
Cooldown: 20s
Super armor: 100%
• Charge up a defensive Phalanx.
• Gain 1x Fortified stack after every charge.
• Releases will consume 15% current HP for each charge, granting allies in range Faith Guard.
    • Faith Guard's HP scales with HP consumed and skill level.
• Allies in range gain Damage Cut, dramatically reducing damage of the next hit received.
• Perfect Charges gain the following effects:
    • Double your Fortified stacks.
    • Phalanx's cooldown becomes 0.
Lv1: Damage Cut 50% | Faith Guard HP 150%
Lv2: Damage Cut 70% | Faith Guard HP 300%
Lv3: Damage Cut 90% | Faith Guard HP 450%
[Damage Cut]
- The next attack that hits you deals reduced damage.
- Removes Lex Aeterna.
[Faith Guard]
- Barrier that blocks weapon & magic attacks.
- DEF & MDEF +30%
- The barrier rapidly degrades, losing 20% HP every 2 seconds.
[Charge skill]
- While charging, you can press the skill key (or @halt/spacebar) to release the cast.
- Automatically releases when fully charged.
- Perform a Perfect Charge by doing a manual release right before a full charge.
- Unaffected by cast time bonuses.
[References]
- Charge skill
- Hoplite
- Fortified
- Damage Cut
- Faith Guard