• Hit Recovery (sometimes referred to as hit stun or damage motion) is the amount of time a unit flinches after receiving damage.
• While flinching, you cannot move or use skills.
• Increasing your Hit Recovery means you spend less time flinching from damage.
• The standard flinch time for players is 800ms.
• With 50% Hit Recovery, this would reduce to 400ms.
• With 100% Hit Recovery, it becomes 0ms (no flinch).
• Some attacks or bonuses modify flinch damage, causing longer or shorter flinch times.
• MVP and FoE tier bosses are never flinched.